It's the 6th and final day of Blackthornprod's pass the game challenge (I'm surprised I managed to enter all 6 days! I've never worked with other people's code before, so it's actually been a very useful experience). 

Today I'm building on "Rogue Taxi". This game has quite a lovely little story, over the week transforming from a bus simulator to a destructive roadrage-driven taxi game :)


There were a few versions of this game to choose from, but I liked the idea of a quest system so I chose NjitRam's quest version.


My main addition here was the addition of a buddy system. Other taxi friends litter the environment, if you bumb into them they follow you and attack the police cars. :D

I also added a main menu (including a dynamic screenshot built in its own separate scene), some additonal quests, and made some minor adjustments to the UI. Also upped the max speed just a little so you can feel just that little bit more reckless! I wanted to add a quest mode toggle but I ran out of time.


Day 1: https://theterrificjd.itch.io/bus-chase-city 

Day 2: https://devcaty.itch.io/rouge-bus 

 Day 3: https://octrs.itch.io/rogue-taxi 

 Day 4: https://itch.io/jam/day-4/rate/2193059

Day 5: Rogue Taxi [Day 5] [Unity] (now with Quests !) by NjitRam (itch.io)


Credit--

Original vehicle chase concept by theterrificjd. Original "Rogue Taxi" concept by octrs. Development by theterrificjd, devcaty, octrs, shadoweeq, NjitRam and myself.

Comments

Log in with itch.io to leave a comment.

You actually expanded the quest system, that's so awesome :D

Yes~! Actually I found it surprisingly easy to implement new quests with the coding you already did :3